Saturday, February 27, 2016

Twitch

Twitch BlackLogo.svg

Twitch.tv is a live streaming video platform owned by Twitch Interactive, a subsidiary of Amazon.com. Introduced in June 2011 as a spin-off of the general-interest streaming platform Justin.tv, the site primarily focuses on video gaming, including playthroughs of video games, broadcasts of esports competitions, and more recently, creative content. Content on the site can either be viewed live, or viewed via Video on demand.

The popularity of Twitch would eclipse that of its general-interest counterpart; in October 2013, the website had 45 million unique viewers, and by February 2014, it was considered the fourth largest source of peak Internet traffic in the United States. At the same time, Justin.tv's parent company was re-branded as Twitch Interactive to represent the shift in focus – Justin.tv was shut down in August 2014. The site has also branched out into music-related streams and content. In 2015, Twitch announced it had more than 1.5 million broadcasters and 100 million visitors per month.

History

When Justin.tv was launched in 2007 by Justin Kan and Emmett Shear, the site was divided into several content categories. The gaming category grew especially fast, and became the most popular content on the site. In June 2011, 40 the company decided to spin off the gaming content as Twitch.TV, inspired by the term twitch gameplay. It launched officially in public beta on June 6, 2011. Since then, Twitch has attracted more than 35 million unique visitors a month. Twitch had about 80 employees in June 2013, which increased to 100 by December 2013. The company was headquartered in San Francisco's Financial District

Twitch has been supported by significant investments of venture capital, with US$15 million in 2012 (on top of US$7 million originally raised for Justin.tv), and US$20 million in 2013. Investors during three rounds of fund raising leading up to the end of 2013 included Draper Associates, Bessemer Venture Partners and Thrive Capital. In addition to the influx of venture funding, it was believed in 2013 that the company had become profitable.
Especially since the shutdown of its direct competitor Own3d.tv in early 2013, Twitch has become the most popular e-sports streaming service by a large margin, leading some to conclude that the website has a "near monopoly on the market". Competing video services, such as YouTube and Dailymotion, began to increase the prominence of their gaming content to compete, but have had a much smaller impact so far. As of mid-2013, there were over 43 million viewers on Twitch monthly, with the average viewer watching an hour and a half a day. As of February 2014, Twitch is the fourth largest source of Internet traffic during peak times in the United States, behind Netflix, Google, and Apple. Twitch makes up 1.8% of total US Internet traffic during peak periods.

On March 24, 2015 Twitch was reportedly hacked and users’ details compromised. Users’ accounts were reset, but it does not seem that any credit card or other financial information has been made available. However, passwords do appear to have been leaked and the company recommends that users reset their details on any site where they use the same password.

Growth, acquisition speculation

On February 10, 2014, Twitch's parent company Justin.tv, Inc. was renamed Twitch Interactive, reflecting the increased prominence of the service over Justin.tv as the company's main business. That same month, a stream known as Twitch Plays Pokémon, a crowdsourced attempt to play Pokémon Red using a system translating chat commands into game controls, went viral; by February 17, the channel had reached over 6.5 million total views since its introduction five days prior, and was averaging concurrent viewership between 60 to 70 thousand viewers, with at least 10% participating. Vice President of Marketing Matthew DiPietro praised the stream, considering it "one more example of how video games have become a platform for entertainment and creativity that extends WAY beyond the original intent of the game creator. By merging a video game, live video and a participatory experience, the broadcaster has created an entertainment hybrid custom made for the Twitch community. This is a wonderful proof of concept that we hope to see more of in the future." Beginning with its 2014 edition, Twitch was made the official live streaming platform of the Electronic Entertainment Expo.
On May 18, 2014, Variety first reported that Google had reached a preliminary deal to acquire Twitch through its YouTube subsidiary for approximately US$1 billion.

August 2014 changes

Twitch.tv preview.pngOn August 5, 2014, the original Justin.tv site was abruptly shut down, citing a need to focus resources entirely on Twitch. On August 6, 2014, Twitch introduced an updated archive system, with multi-platform access to highlights from past broadcasts by a channel, higher quality video, increased server backups, and a new Video Manager interface for managing past broadcasts and compiling "highlights" from broadcasts that can also be exported to YouTube. Due to technological limitations and resource requirements, the new system contained several regressions; the option to archive complete broadcasts on an indefinite basis ("save forever") was removed, meaning that they can only be retained for a maximum of 14 days, or 60 for partners and Turbo subscribers. While compiled highlights can be archived indefinitely, they were limited to two hours in length. Additionally, all on-demand videos became subject to acoustic fingerprinting using software provided by Audible Magic; if copyrighted music (particularly, songs played by users from outside of the game they are playing) is detected, the 30-minute portion of the video which contains the music will be muted. Live broadcasts are not subject to these filters.

The audio filtering system, along with the lack of communication surrounding the changes in general, proved to be controversial among users. In particular, users felt that the new filtering system was too inaccurate, flagged music played within games themselves, and voiced concerns that it could affect the service's ability to present footage from games which notably include large amounts of licensed music, such as the Grand Theft Auto series. The change also drew comparisons to the similar policies employed by YouTube—especially given the rumors surrounding Google's bid to purchase the service. In a Reddit AMA, co-founder Emmett Shear admitted that his staff had "screwed up" and should have provided advance warning of the changes, and promised that Twitch had "absolutely no intention" of implementing audio filtering on live broadcasts. On August 7, 2014, the 2-hour length limit on highlights was again removed, and an appeals process was added for flagged audio contained within on-demand recordings. In January 2015, to further rectify these issues, Twitch introduced a royalty-free music library featuring tracks from various independent labels cleared for use in streams.

Acquisition by Amazon.com

On August 25, 2014, it was announced that Amazon.com Inc. would acquire Twitch Interactive for US$970 million. The deal was expected to be finalized by the end of 2014. Sources reported that the rumored Google deal had fallen through and allowed Amazon to make the bid; Forbes reported that Google had backed out of the deal due to potential antitrust concerns surrounding it and its existing ownership of YouTube. The acquisition was closed on September 25, 2014.
Twitch is now operated as a wholly owned subsidiary of Amazon.com Inc, with Emmett Shear remaining as CEO. Shear touted the Amazon Web Services platform as an "attractive" aspect of the deal, and that Amazon had "built relationships with the big players in media" which could be used to the service's advantage—particularly in the realm of content licensing. The purchase of Twitch marks the third recent video gaming-oriented acquisition by Amazon, which had previously acquired the developers Reflexive Entertainment and Double Helix Games.

On December 9, 2014, Twitch announced it had acquired GoodGame Agency, an organisation that owns the esports teams Evil Geniuses and Alliance.

Content and audience

Twitch is designed to be a platform for video game-related content, including e-sports tournaments, personal streams of individual players, and gaming-related talk shows. A number of channels do live speedrunning. The Twitch homepage currently displays games based on viewership. The typical viewer is predominately male and aged between 18 and 34 years of age, although the site has also made attempts at pursuing other demographics, including females.

Twitch has also made expansions into non-gaming content; in July 2013, the site streamed a performance of Video Games Live from San Diego Comic-Con, and on July 30, 2014, electronic dance music act Steve Aoki broadcast a live performance from a nightclub in Ibiza. In January 2015, Twitch introduced an official category for music streams, such as radio shows and music production activities, and in March 2015, announced that it would become the new official live streaming partner of the Ultra Music Festival, an electronic music festival in Miami.

On October 28, 2015, Twitch launched a second non-gaming category, "Creative", which is intended for streams showcasing the creation of artistic and creative works. To promote the launch, the service also streamed an eight-day marathon of Bob Ross' The Joy of Painting.

Charity

Games Done Quick is a bi-annual speedrunning event for charity, hosted on Twitch.
Broadcasters on Twitch often host streams promoting and raising money towards charity. By 2013, the website has hosted events which, in total, raised over US$8 million in donations for charitable causes, such as Extra Life 2013.

Lag issues

In late 2013, particularly due to increasing viewership and using a legacy Adobe Flash plugin to present video to desktop users, Twitch had issues with lag, predominantly in Europe. Twitch has subsequently added new servers in the region. Also in order to address these problems, Twitch implemented a new video system shown to be more efficient than the previous system. Initially, the new video system was criticized by users because it caused a significant stream delay, interfering with broadcaster-viewer interaction. Twitch staff said that the increased delay was likely temporary and at the time, was an acceptable tradeoff for the decrease in buffering.

Banned games

Twitch users are not allowed to stream games that contain "overtly sexual content" or "gratuitous violence". Twitch has also explicitly banned specific games from streaming; this includes games such as BMX XXX, eroge visual novel games such as Dramatical Murder, HuniePop, Rinse and Repeat, Yandere Simulator, and any game rated "Adults Only" (AO) in the U.S. by the Entertainment Software Rating Board (ESRB), regardless of its rating elsewhere. Edited cuts of AO-rated games with lower ratings, such as Indigo Prophecy, are still allowed.

The banning of Yandere Simulator was criticized by its developer, who argued that the service had refused to provide any explanation of why it was banned, and operated under a double standard as it has not banned other games with similarly excessive sexual or violent content such as Mortal Kombat X, Grand Theft Auto, or The Witcher 3.

Partners Program

In July 2011, Twitch launched its Partner Program, which reached 4,000 members as of June 2013. Similar to the Partner Program of other video sites like YouTube, the Partner Program allows popular content producers to share in the ad revenue generated from their streams.

Advertising on the site has been handled by a number of partners. In 2011, Twitch had an exclusive deal with Future US. On April 17, 2012, Twitch announced a deal to give CBS Interactive the rights to exclusively sell advertising, promotions and sponsorships for the community. On June 5, 2013, Twitch announced the formation of the Twitch Media Group, a new in-house ad sales team which has taken over CBS Interactive's role of selling advertisements.


Platform support

Twitch is available as a mobile app on the iOS and Android platforms. Key features include viewing Twitch's streaming content in high definition and in landscape view. It offers a browsing option of the top streamers. Users can browse by game title or featured games. The app also allows users to follow their favorite channels and has also an in-app chatting feature which allows viewers to chat with other viewers.

Twitch has been integrated into PC software, including video streaming to Twitch directly from EA's Origin software, Ubisoft's Uplay, games played on modern Nvidia video cards (via the driver's ShadowPlay feature), and games such as Minecraft, Eve Online, PlanetSide 2 and the Call of Duty franchise. Players also have the ability to link their Twitch accounts with accounts on Valve's Steam software. In 2013, Twitch released a software development kit to allow any developer to integrate Twitch streaming into their software.

Twitch also supports streaming from some consoles. Twitch has dedicated software for the Xbox 360, Ouya, PlayStation 4 and the Xbox One. CEO Emmett Shear has stated a desire to support a wide variety of platforms, stating "Every platform where people watch video, we want to be there."

Why eSports Doesn't Need ESPN

Yesterday news broke that Valve’s Dota 2 tournament, The International 2014, would be broadcast on ESPN. Well, ESPN2. Well, a preview show on ESPN2 with the event itself on ESPN’s streaming service, ESPN3.

Still, it’s pretty cool news all the same, as it’s mainstream recognition for Dota 2 fans and the tournament itself, which has likely attracted so much attention thanks in large part to its massive, nearly $11M prize pool, mostly raised by the community itself.

I’ve been covering eSports for a while now, through League of Legends, Starcraft, Smash, Dota, COD and more, but one refrain I keep hearing has never rung true with me. This idea that eSports needs to make it to television in order to become “legitimate.” I’m interviewed about eSports a lot these days (you’d be amazed at how many college kids are writing papers on the subject) and the question is always there. “Do you think eSports will be televised someday?”


the internationa
My answer is always the same: Maybe, but it doesn’t need to be.

That’s why I don’t think the negative reaction to this International news is warranted, from fans who really don’t view it as a victory because the tournament is being relegated to stream on ESPN3 rather than be broadcast on ESPN or ESPN2. In my eyes, streaming, on ESPN3, Twitch, MLG or what have you, is far and away the best way eSports can be consumed, and really, things would almost be moving backwards if eSports starting airing on TV.

Interest in eSports, be it Dota, League, Starcraft, and so on, is something that interests a largely younger crowd, those in their teens, twenties, or maybe thirties (with obvious exceptions). And while people may see millions and millions tuning into watch a tournament final online, the idea that those numbers would translate to ESPN if the match was broadcast there isn’t realistic. Namely, cable TV is becoming a dinosaur among the exact generation that’s so interested in eSports. Why do all this work to try and expand to a medium that the majority of your fanbase may not even want or be able to access?

But nearly everyone has access to a streaming internet device, and even the minimally tech savvy understand how to hook up an HDMI cable from a laptop to a TV to watch something on a bigger screen if they so choose.

Given the massive size and scope of these tournaments, a channel like ESPN would never dedicate a weekend to airing an entire Dota or LoL tournament, nor five hours a night of coverage to weekly leagues those games have. Then yes, an option is for some media magnate to get the idea to make an eSports dedicated channel, but again, this is looking backward, and solving a problem that doesn’t exist. There’s a clear and present shift away from traditional TV and to streaming. eSports is actually ahead of the game, by utilizing streaming since birth. eSports was born streaming, TV is just now starting to adopt it.

This idea that eSports needs to migrate en masse to television in order to be “taken seriously” or legitimized is misguided. Streaming is far and away the best way to consume these events, so seeing The International streaming on ESPN3 instead of airing on ESPN itself is actually a good thing. Though depending on how things go, fans may even wish they were watching on Twitch instead.

The question is not whether it would be progress if eSports ever made it to TV, it’s whether traditional sports can progress by being widely available on streams without a bulky cable subscription.

Tuesday, February 23, 2016

ESL One Manila Open Qualifiers: SEA Teams Gear Up for Battle

Taking place during the upcoming weekend, registrations for the SEA open qualifiers have opened.

ESL One Manila

     Marking the start of the process to decide the two SEA representatives at the ESL One Manila LAN event, the open qualifier for the SEA region have started taking registrations; the SEA open qualifiers are open to teams with three members or more in the SEA (excluding Philippines), South Asia, East Asia or Oceania region. The games will start on the 27th of February at 11:00 SGT.
Teams in the open qualifiers will battle in a best-of-one single elimination bracket with a best-of-three finals to decide the top four, following their victory, the four victors will then join eight other directly seeded teams in the main SEA qualifier to compete for a place at the ESL One Manila LAN finals and a portion of the $250,000 prize pool.
     The ESL One Manila LAN event is an eight team event scheduled for the 22nd and 24th of April at the Mall of Asia Arena in Manila, Philippines. Of the eight teams that will be invited, five have been decided, Secret, Liquid and EHOME received direct invites, whereas Empire and coL won the European and American qualifiers respectively. The remaining three teams will be decided by the SEA and Philippines main qualifiers which will most likely take place shortly after the conclusion of the SEA qualifiers.

Source: ESL One
Headline image from motioncars.inquirer.net

Wednesday, February 10, 2016

Queen of Pain Guide Dota 2

Queen of Pain

Akasha

The Ecclesiast-King of Elze nursed a desire for pain--forbidden pain. In a less prominent political figure, such desires might be considered unwise, but in a monarch of his stature, to satisfy such thirsts would have threatened the virtue of the Divine Throne itself. Therefore he turned to his dungeon full of demonologists, promising freedom to whoever could summon a personal succubus of torment and bind it entirely to his service. The creature who arrived, visited upon him such exquisite torments that he named her his Secret Queen, and he began to spend all his spare moments submitting to her clever torments--eventually abdicating all his responsibilities in his pursuit of the painful pleasures that only she could bring. Queen of Pain could bring him to the brink of death, but she was rune-bound to keep him alive. At last the King's neglect of state brought on an uprising. He was dragged from his chamber and hurled from the Tower of Invocations, and at the moment of death, Queen of Pain was let loose into the world, freed from servitude--freed to visit her sufferings on anyone she deigned to notice.

Pros
- Excellent nuking power
- Good at ganking and farming
- Great at zoning enemies off the lane.
- High mobility with  Blink
- Decent right-click potential
- Powerful hero in proper hands.

Cons
- Frail hero, susceptible to burst damage.
- Falls into late-game because of her nuke-dependency.
- Needs farm and quick levels.
- Overall stats gain is very mediocre.

Matchups

Difficulty : Medium-Hard
Shadow Fiend can be a hard hero to put pressure on - he can trade back your hits with triple Shadowraze and right-clicks, especially if he has souls inNecromastery. Be careful when attempting to gank him with team-mates: if you are not 100% sure that you can take him down quickly, he can turn up 2vs1 situations and get a double kill. Enjoy the first minutes in the lane, as your right-click power will be better than his and try to zone him out with Shadow Strike.

2. Storm Spirit
Difficulty : Easy-Medium
The Storm Spirit isn't that hard when facing him in mid. He's frail and slow before level 6 and he needs his Bottle full all the time to make use of Overload. If you attempt a gank on him before six, it can be fairly easy, because the amount lockdown to bring is a lot less than when he gets Ball Lightning.

3. Templar Assasin
Difficulty : Medium
The  Templar Assassin is kind of a glorified melee hero, but she has some tools to stay and contest the middle lane. Be sure to burn her Refraction shield ( Shadow Strike is your best bet) when attempting a kill - one layer can block a complete Sonic Wave.

6.86 Queen of Pain Item Build Mid and Offlane

Starting Items 

Mid

Offlane

Early Items


Core Items



Late Game Options


Choose One Of These Items Below for the One Slot Left


W33.haa Pro Queen of Pain Gameplay in 8k MMR