Thursday, December 3, 2015

Storm Spirit Dota 2 Pro Guide

Storm Spirit is literally a force of nature--the wild power of wind and weather, bottled in human form. And a boisterous, jovial, irrepressible form it is! As jolly as a favorite uncle, he injects every scene with crackling energy. But it was not always thus, and there was tragedy in his creation. Generations ago, in the plains beyond the Wailing Mountains, a good people lay starving in drought and famine. A simple elementalist, Thunderkeg by name, used a forbidden spell to summon the spirit of the storm, asking for rain. Enraged at this mortal’s presumption, the Storm Celestial known as Raijin lay waste to the land, scouring it bare with winds and flood. Thunderkeg was no match for the Celestial--at least until he cast a suicidal spell that forged their fates into one: he captured the Celestial in the cage of his own body. Trapped together, Thunderkeg's boundless good humor fused with Raijin's crazed energy, creating the jovial Raijin Thunderkeg, a Celestial who walks the world in physical form.

Pros
- Pretty strong at all stages of the game (early, mid, late game)
- Strong 1/1.5/2/2.5 seconds disable (on levels 1,2,3,4 of  Electric Vortex).
- High mobility.
- Good pushing/anti pushing abilities.
- Good nuking damage provided by  Static Remnant and  Overload (Sometimes even  Ball Lightning).
- Decent initiator (you have to be careful though).
- High snowball potential with early  Bloodstone.

Cons
- Is squishy at early and mid game.
- Very vulnerable to disables.
- To play well, you need good mana management.
- The ultimate sometimes makes you play cocky, you jump in and suddenly you are in a bad position and out of mana.
- Kind of gold dependant.

Starting Items 

Hard Laning Stage


Easy Laning Stage (Bottle Rush)



Standard Item Build

Utility Storm Spirit


Right Clicker Storm Spirit


SumaiL Storm Spirit (EG Vs VG) @DAC 2015

Wednesday, December 2, 2015

Shadow Fiend Dota 2 Pro Guide

It is said that  Shadow Fiend has the soul of a poet, and in fact he has thousands of them. Over the ages he has claimed the souls of poets, priests, emperors, beggars, slaves, philosophers, criminals and (naturally) heroes; no sort of soul escapes him. What he does with them is unknown. No one has ever peered into the Abysm whence  Shadow Fiend reaches out like an eel from among astral rocks. Does he devour them one after another? Does he mount them along the halls of an eldritch temple, or pickle the souls in necromantic brine? Is he merely a puppet, pushed through the dimensional rift by a demonic puppeteer? Such is his evil, so intense his aura of darkness, that no rational mind may penetrate it. Of course, if you really want to know where the stolen souls go, there's one sure way to find out: Add your soul to his collection. Or just wait for Nevermore.








Pick Shadow Fiend If : 
- You need a high physical damage output hero
- You want a position 1 type of carry in the middle lane
- You're teamed with strong roaming position 4 and 5 support players
- Running a minus armor strat, aura strats or deathball strats
- At least one good initiator like  Centaur Warrunner
- Fighting against a 4 protect 1 strat, less enemy support rotations
- Another strong core like  Doom,  Lifestealer,  Razor

Do Not Pick Shadow Fiend If :
- Lacking proper support players especially against aggressive team lineups
- Too many core heroes are picked already
- In a 4 protect 1 strat but you're not that 1
- You have poor map awareness and positioning skills
- Against an aggressive ganking lineup (unless you farmed BKB and didn't feed)
- There are no heroes who can help make an impact like  Clockwerk or  Skywrath Mage

Pros : 
One of the best flash farmers
Very high damage output
Incredible snowball potential
Good Mid-Lane Presence
Not that item dependant

Cons : 
Pretty Squishy
Reliant on Souls
High Skill Cap
Needs decent momentum
Big early game weakness


 Shadow Fiend's overall stat gains are good compared to many other agility heroes. With a very good agility gain and an impressive intelligence gain for an agility hero. With a decent intelligence gain and low mana-cost spells,  Shadow Fiend can spam  Shadowraze pretty often and that means easy flash farm or push. Although  Shadow Fiend has an slightly below average attack range of 500, he makes up for it in good projectile speed. If  Shadow Fiend has a weak early game, he can easily farm up his losses if there's room to do so.  Shadow Fiend can farm without too much trouble if he positions himself correctly and has good game sense however there are several weaknesses  Shadow Fiend face.

Early Game Survival

 Shadow Fiend has low starting health and below average starting armor so heroes who spam their spells like  Skywrath Mage can do a number on SF if he doesn't get  Bottle around 2 minutes. That means  Shadow Fiend must prioritize positioning to the best of his ability to not only survive but farm as efficiently as possible. If you focus on getting better at positioning, game sense and timing, you will eventually be that much closer to mastering  Shadow Fiend.

Turn Rate

As corrected by user HighestHand,  Shadow Fiend actually has the best turn rate along with Pheonix. You can read about turn rates here.

Attack and Cast Animation

Cast animation times are pretty long so another big weakness is when  Shadow Fiend uses  Shadowraze since his cast animation takes .67 seconds and an additional .04 "filler" animation for you to try to cancel. When  Shadow Fiend cast  Shadowraze in succession, it takes 2.01 seconds including filler animation to cast. Enabling quick-cast eliminates the extra filler animation if cast in succession.

Another problem is  Shadow Fiend's attack animation, it's .5 seconds long without the extra animation filler. This means you really cannot do a "brawl" type of fight especially against tanky targets until you have  Black King Bar or if you're really farmed in comparison. Having more attack speed will alleviate this problem so buying  Power Treads as quickly is possible is highly recommended.

Base Attack Damage

Although  Shadow Fiend later becomes a very strong hero right-click hero, his early game base damage is one of the lowest in the game. That means trying to farm against heroes who has higher starting damage than you will be very hard and forces you to use  Shadowraze to farm. Until you've absorbed enough souls to increase your damage from  Necromastery, levels 1-4 will be  Shadow Fiend's big trial to success.

Eliminating (most) Weaknesses
If you haven't noticed, most of  Shadow Fiend's big weaknesses are canceled out by having more items (much like any position 1 core). However what's more important is in what order you get the items you need. Shadow Fiend doesn't need damage items until much later since  Shadow Fiend's main problem is early game survival.

 Necromastery offers a ton of right-click damage (72 bonus) which means  Shadow Fiend's early right-click damage is highly dependent on his survival. This is why buying an early  Black King Bar is highly recommended since  Shadow Fiend's powerhouse potential is in his early game survival.

Item Build : 

Standard Build (Ultility Shadow Fiend)



Standard Build (Right Clicker Shadow Fiend)



Situational Items 



YaphetS Legendary Shadow Fiend Against EG.Universe Windranger Gameplay

Wednesday, November 11, 2015

Fnatic CSGO - Counter-Strike : Global Offensive


The team Fnatic is a world leader in multiple games, such as League of Legends, Dota 2, Halo and more. Fnatic's players attend more than 75 events per year, representing Fnatic in over 25 countries. More than 1,200,000 fans on social media follow the team. Hundreds of thousands watch the games on streams and VoDs.
In Europe, the US, India and South America, Fnatic stands as one of the best eSports organizations, whose players have achieved numerous tournament wins. Fnatic also won the ESPORTS Team of the Year Award in 2006 and 2009.
The management around founders Sam and Anne Mathews resides in London, where Fnatic's main office is located.
History
The organization was founded on July 23, 2004 by Sam Mathews with the help of Anne Mathews and Nader Atoui. Fnatic has won the eSports Award Team of The Year in 2006, and 2009. During 2007-2008 Fnatic welcomed Neil Kirk (co-founder TCM Gaming). After playing several years for Fnatic, Patrik "cArn" Sättermon, one of the best CS:1.6 players became the Chief Gaming Officer of Fnatic in 2012. Since 2013, Anne Mathews took over the position of Sam Mathews as the CEO of Fnatic. Sam Mathews still remains as a Chairman in the organisation. 

During 2008-09, Fnatic acquired sponsors MSI and SteelSeries. At that point, Fnatic became known as FnaticMSI. Recently, Fnatic and MSI announced the MSI Beat It! tournament. The world's largest Counter Strike: Global Offensive competition. On the first of June, 2011, EIZO started to sponsor Fnatic and is still providing them with monitors. In January 2012, Fnatic took on RaidCall as a sponsor.  However this didn’t mean the end of partnership with MSI, as they continue to provide the organization with laptops, graphics cards, and motherboards. With the new title Sponsor, Fnatic was able to expand their territory into the Korean gaming scene, as they became the first foreign e-sports team to acquire a Professional Gaming House in Seoul, South Korea.  Fnatic and RaidCall quit their collaboration in early 2013 and soon after the online Poker site Winamax was introduced as a new sponsor. In 2013, Alexander Zavoloka, a common face in the Russian e-sports scene, stepped down from the position as the Editor-in-Chief and got replaced by Andreja Mahovic, a former Dota 2 professional.
Timeline (2015)

Fnatic CSGO Achievements 
DatePlacementTierTournamentResultsPrize
2015-08-231stPremierCounter-Strike: Global OffensiveESL One: Cologne 20152 : 0Team EnVyUs$100,000
2015-07-051stPremierCounter-Strike: Global OffensiveESL ESEA Pro League Season I - Finals3 : 1Cloud9$100,000
2015-05-171stPremierCounter-Strike: Global OffensiveGfinity Masters Spring 23 : 0Virtus.pro$25,000
2015-03-151stPremierCounter-Strike: Global OffensiveESL One: Katowice 20152 : 1Ninjas in Pyjamas$100,000
2014-08-172ndPremierCounter-Strike: Global OffensiveESL One: Cologne 20141 : 2Ninjas in Pyjamas$50,000
2013-12-011stPremierCounter-Strike: Global OffensiveDreamHack Winter 20132 : 1Ninjas in Pyjamas$100,000
2009-05-111stPremierCounter-StrikeKODE5 20092 : 0SK Gaming$25,000
2009-03-081stPremierCounter-StrikeIntel Extreme Masters III1 : 0Meet Your Makers$50,000
2008-10-191stPremierCounter-StrikeIEM III Global Challenge Montreal2 : 0SK Gaming$25,000
2006-12-201stPremierCounter-Strike2006 CPL Winter2 : 0Meet Your Makers$30,000
About achievementsComplete Results in any Tournament

Friday, October 30, 2015

Dota 2 Update - October 29th 2015

October 29, 2015 - Valve

- Added a list of games with open lobbies to custom games overview page
- Added a Game Of The Day to custom games overview page
- Added a new tickets area on Player Profiles
- Added support for offline solo play
- Added Downloads section to the Watch tab that lets you view, rename, delete, and browse the replays that you've downloaded
- Added a new matchmaking region in Tokyo with additional connectivity to Taiwan and Korea
- Added the ability in the Tournament Details popup to expand a tournament series and, for each game in the series, go to the match details as well as see the heroes played and duration of the match
- Fixed bug where loss of Steam or game coordinator connectivity would prevent reconnection to the game server
- Custom Games: Added over 800 new voice lines to the Default Announcer for Custom Games to use
- Low Priority games now use Single Draft rather than All Random
- The Owned Item Details page now allows you to purchase chisels and hammers when you try to add sockets or remove gems
- The Owned Item Details page now allows you to change item name or description, as well as clear gifting information. You no longer may change this information from the armory.
- Bundles now show 'Preview Full Set' in their armory context menus
- 6.85b: Scepter Doom no longer increases damage
- 6.85b: Scorched Earth damage and heal reduced from 12/24/36/48 to 12/23/34/45
- 6.85b: Scorched Earth cooldown rescaled from 60/55/50/45 to 55
- 6.85b: Spiderlings Poison Sting slow reduced from 12% to 8%
- 6.85b: The main client will be updated with the 6.85b changes after the conclusion of the Nanyang tournament
- Fixed Brewmaster not facing the direction of the Brewling he reappears in at the end of Primal Split.
- Fixed Sanity's Eclipse draining Current Mana rather than Max mana
- Replaced dota_unit_allow_moveto_direction with +dota_unit_movetodirection which can now be bound to a key
- Fixed various cases where error models would appear
- Fixed Armory UI crashes on low end machines
- Fixed a bug that could cause visual effects to look incorrect due to a sorting issue with particles
- Added ability to equip and unequip items to the Owned Item Details page
- Fixed Night Stalker's Black Nihility's particles disappearing when the day/night cycle changed
- Fixed portrait for Terrorblade Form of Eternal Purgatory demon
- Reduced rendertarget memory usage on low-end video configs
- Reduced steady-state memory usage on all configs
- Fixed announcers in custom games
- SFM: character picker now allows customizing individual items in addition to item sets
- SFM: fixed phoneme extraction
- Custom Games: Added Entities:GetPhysicalArmorValue(), Entities:GetBonusPhysicalArmor() and Entities:GetMagicalArmorValue().
- Custom Games: Fixed bug where scaleform ultimate pips could draw behind a panorama-only topbar
- Custom Games: Added support for suppressing the endgame scaleform chat: DotaDefaultUIElement_t.DOTA_DEFAULT_UI_ENDGAME_CHAT
- Custom Games: Added .ColorBlindModeEnabled style on dota root panels when colorblind mode is enabled
- Workshop Importer: Added Exorcism Ghost and Spirit Bear templates
- Workshop Importer: Fixed crash when importing loading screens
- Workshop Importer: Portrait editor now previews the correct portrait animation and allows any animation to be selected for preview.
- Fixed a bug where previewing the Ribbi'tar would not show the the Ward properly
- Fixed various minor bugs when using preview full set
- Fixed a bug where taunt sounds of the loadout screen could sometimes still be heard in-game
- The Owned Item Details page no longer scrolls to the top when you change the item in any way
- Fixed some bugs with Team creation level requirement
- Fixed a bug where the socketing section of Owned Item Details page was visible even on items that were not socketable
- Charge counts for limited use items like chisels or hammers is now displayed on their tooltip
- Loading screens for non-custom games now display tips. You can turn off this behavior in the Options menu.
- Fixed hitboxes for Padda'pon of Ribbi'tar
- Fixed style naming for Vengeful Spirit Fallen Spirit Head items
- Fixed mesh intersection for Templar Assassin Onyx Lotus legs
- Fixed hitboxes for Nature's Prophet's "Evergreen Stalker" treants
- Fixed a rendering crash when recompiling a model in tools mode
- Fixed a bug with skins not being set properly on dynamic_props
- Added beta support for Direct3D9Ex (reduces memory usage and improves alt-tab experience, requires Windows Vista or higher, may not work well with all video drivers; we are currently beta testing this feature, use the launch option –d3d9ex to enable and please report bugs)

Here's a video of pub gamers playing Dota 2 6.85b New Custom Game - Haunted Colosseum

Valve releases Haunted Colosseum custom game in-time for Halloween. GIFF!


It seems just yesterday we were spamming "༼ つ _ ༽つ GIFF DIRETIDE", but this year will not require organised riots on social media, instead Valve has delivered us Haunted Colosseum, a new custom-game just in time for Halloween! The game is based around the capturing of five "Control Points", and the longer one has been captured one the more points your team collects. Great Behemoths can also be summoned to fight alongside you.

In order to collect the control point simply walk over it. If your team controls 3 control points or more at any one time then your score will increase more rapidly, with 5,000 points marking the end of the game.

In tribute to the halloween theme of the game you can also lay traps which include; Spike traps, fire traps, venom traps and a swinging pendulum. Certain traps activate regardless of who stepped on them, which could make for some rather entertaining team killing. 

Much like in Diretide in 2013 when you hit Roshan he dropped candy, fallen heroes in Haunted Colosseum drop treats, which can be used to restore health, mana or reward you with gold to buy items for your heroes.

Finally in perhaps the spirit of the year beasts we saw introduced as part of the New Bloom update, your team will be able to call upon a "Behemoth" to help you.
If the description is anything to by, it would seem this is perhaps a catch-up mechanic to avoid heavily one sided matches. 

"If your enemy scores 1,000 points they will trigger a Milestone, causing powerful Behemoths to appear to defend you. Behemoths are immune to Magical Damage, and have True Sight."

Although the mode looks intriguing and at least themed for the occasion, there is no mention in the official announcement of victories in-game leading to rewards such as in-game cosmetics or items. In other words it seems there may be no items drops.

Although we wouldn't be surprised to see if Valve roll out a tweak to the Fall Major Compendium in honour of the release of the Haunted Colosseum, perhaps allowing Compendium Coins to be used on Colosseum matches or some form of reward for Compendium owners.