Tuesday, July 21, 2015

Dota 2 Reborn

Dota 2 - Reborn (July 20 2015 Update)


General
• Ranked Matchmaking has been enabled in Reborn Beta.
• Compendium challenges are now enabled. For the next few weeks, challenges completed in the Reborn Beta award 50% additional coins.
• Reworked the client and server animation timing systems in order to improve features sensitive to animation desyncs, such as last hitting and projectiles.
• Enabled all cosmetic items released by 7/16 (including the Collector's Cache and Immortal Treasure 3)
• Rebuilt the network stream system in order to improve packet reliability as well as how the game responds whenever there is packet loss
• Fixed input lag in DX9 in cases where the GPU couldn’t keep up with the CPU.
• Fixed a bug where in-game portraits weren't showing overridden models, for example, Crystal Maiden's arcana.
• Fixed a crash relating to Luna's Eclipse when she has Aghanim's Scepter.
• Fixed a crash related to combining observer wards and sentry wards on the courier.
• Fixed "Normal Maps" video setting not being saved properly.
• Fixed some video settings changes getting reverted if they were made while playing a custom game.
• Fixed cases where fire particles in the map would show through tree geometry.
• Improved the performance with Tinker's Immortal Rollermaw.
• Reduced CPU usage of sound output.
• Added support for 7.1 audio systems.
• Made various adjustments to the Dota map.
• Fixed a bug with Windranger's first blood voice line.
• Improved font size for Thai characters.
• Fixed a bug where the courier's deliver items command could get into a bad state if one courier was dead.
• Fixed various client crashes and memory leaks.

User Interface
• Pressing the Enter key when the accept match dialog appears will now accept the match.
• Join Chat Channel dialog now allows sorting by channel name or channel member count.
• Added support for copy/paste to the dashboard chat.
• Added support for initiating and accepting trades from within the game client.
• Added the ability to gift wrap items from the armory.
• Fixed bugs where popups or context menus related to chat were minimizing the chat while they're up.
• Fixed some bugs where left/right clicking while interacting with a text selection in a label was behaving strangely.
• The embedded web browser is now properly put into Background Mode when the browser is no longer visible.
• Fixed a bug where tooltips wouldn't appear in the accept match dialog after the player accepts/declines.
• Many popups now support hitting the Escape key to dismiss them.
• Fixed various bugs related to the hero loadout screen becoming blank.
• Fixed cases where the hero loadout screen was playing the spawn animation too erroneously.
• Fixed bugs where the hero model would disappear from the loadout screen.

Custom Games
• Added more variability to the 9th and 10th slot of the top custom games list, to provide more opportunity for other popular games to grow a bigger player base and move up the list.
• Added a weighting factor to games displayed in the suggested games panel. Games that consistently get very low playtime when they appear in the suggested games panel will show up less frequently.
• Added a vote dialog that appears after playing a custom game you haven't voted on.
• Dota now also considers your upload network quality when choosing a host for a custom game.
• Some complex custom maps should load significantly faster now.
• IsCastableWhileHidden key added to npc_abilities.txt, to allow scripts to cast the ability while it is hidden.
• The dota_modifier_dump command now displays more accurate information.
• MODIFIER_EVENT_ON_ABILITY_FULLY_CAST now has a target defined in the modifier params.
• MODIFIER_PROPERTY_ABILITY_LAYOUT now uses the highest value instead of the first applied value.
• Added ModifierGained filter for adjusting modifiers when gained.
• Added the ability to create Lua-based items.
• Lua memory allocation tracking is now more accurate.

Custom Games : Panorama
• Added GameUI.SetCameraYaw, GameUI.SetCameraPitchMin.
• Added Game.IsInAbilityLearnMode(), Game.EnterAbilityLearnMode(), Game.EndAbilityLearnMode.
• Added Entities.GetAbilityPoints.
• Custom games can now specify keybinds in addoninfo.txt which are local to that game mode.
• Changed JS API EmitSound() to return a handle that can be passed to StopSound().
• Changed PrepareUnitOrders() to use new OrderQueueBehavior_t rather than bForceQueue.
• The UI Example has been refactored to demonstrate improved panel performance techniques.

Custom Games : RPG Example
• Added Lina as a playable hero.
• Shift+Click now has cast-in-place behavior.
• Shift+Click uses the new QueueBehavior order, to prevent shift key queuing the ability.
• Added an example of using custom game keybindings.
• Added Lua defined items, an example of dynamic item properties.
• Juggernaut's abilities now scale with base damage as well as ability damage.
• Added item_broadsword_epic to rpg_example to showcase dota_item_lua.
• Added two Lua-based items that provide effects to their user when a target dies: item_saprophytic_blade, item_ritual_dirk.
• Allow player to teleport to checkpoints (they're now buildings that get their team assigned when they're triggered).
• Play sound when checkpoint is activated.
• Item drops get launched from the killed unit.

Mac / Linux
• Mac/Linux: Made various framerate and bug fixes.
• Mac/Linux: Added a fullscreen mode that allows better interactions between the game and the desktop.
• Mac: Improved performance on OSX systems with nVidia GPUs.
• Mac: Fixed issues going from fullscreen to windowed mode.
• Linux: Fix various problems when running under Turkish locales

Tools
• Enabled support for stereo morphs
• Model Editor: Added menu options to re-order animation groups
• Model Editor: Fixed a bug where arrays in the property editor were not drag-and-drop reorderable.
• Hammer: Fixed tint not working on static props that had alpha set to 0.
• Hammer: Added the gamma_to_linear and linear_to_gamma console commands to convert color values.
• Hammer: Fixed bug where copying a tile from one tile set to another could result in tiles with invalid property values which could then never be successfully matched.
• Hammer: Fixed bug where lifting the material under the cursor would pickup hidden tool materials in tile sets.
• Hammer: Fixed bug where lifting materials or using assets under mouse didn't work for models placed in a tile map
• Hammer: Added a toolbar button to toggle tools materials seperately from everything else.
• SFM: Added support for rendering alpha masks to poster and movie layoff
• SFM: Fixed materials using expressions to use SFM time when rendered from the SFM
• SFM: Fixed IK pole controls to draw correctly
• SFM: Transform controls are now drawn with left/right/center/misc color-coding
• SFM: Typing in character picker now always filters by name
• SFM: Particles recorded from the game which were attached to models now are locked to (ie follow) those models
• SFM: Fixed depth of field using only as many progressive refinement samples as motion blur
• SFM: Recording from demo files now works
• SFM: More work making Auto Attach Rigs more robust
• PET: Improved preview of psf-related operators
• PET: Fix for crash when selecting a model helper pointer or scene object pointer as the target of a scalar value.

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