Wednesday, September 9, 2015

Dota 2 Reborn Level System

Introducing
Dota Levels
A measure of your lifetime Dota 2 accomplishments

http://cdn.dota2.com/apps/dota2/images/badgelevels/bg_01.jpg

Earn Trophies To Level Up

http://cdn.dota2.com/apps/dota2/images/badgelevels/bg_02.jpg

There are several ways to earn trophies in Dota 2, from playing matches, to performing various feats, participating in events, and more. All of your trophies now contribute toward increasing your Dota Level, which is the culmination of your accomplishments in Dota.

How It Works

Each trophy contributes a different amount of Trophy Points toward your next Dota level. The conversion is simple: 100 Trophy Points = 1 Dota Level. Trophy Points are awarded whenever a trophy is earned, or is upgraded to a new tier.
http://cdn.dota2.com/apps/dota2/images/badgelevels/bg_03.jpg

Every Trophy Counts

You've likely already earned a trophy or two, and each of these will count toward your Dota Level. To see your trophy collection, including the point totals that each provides, head to your profile and select "Trophies". Expect us to release more trophies in the future.

http://cdn.dota2.com/apps/dota2/images/badgelevels/bg_04.jpg


Introducing Two New Trophies

http://cdn.dota2.com/apps/dota2/images/badgelevels/bg_05.jpg 

Experience Trophy

The new Experience Trophy rewards you just for playing Dota.
Every match you play contributes toward this trophy, and unlike other trophies it will provide additional Trophy Points each time it gains a level.

There is no limit to how many points you can earn from this trophy.

Battle Veteran Trophy

All players who earned Battle Points in Dota 2 will receive a commemorative trophy that awards Trophy Points based on their final Battle Point Level.

 


Tuesday, September 8, 2015

Team Secret to attend ESL One at New York Super Week!


Team Secret to attend ESL One at New York Super Week!
We’re excited happy to be able to announce the first team who’ll be attending the biggest Dota 2 event on the East Coast.
ESL One at New York Super Week is going to be the biggest Dota 2 event on the East Coast and a true festival for gamers that will see world's best teams gather at the Madison Square Garden Theater to battle it out for the ESL One championship and their share of the US$250,000 prize pool.
We are thrilled to announce that one of the teams competing on the big stage will be none other than Team Secret. Although the team was only officially revealed a year ago, the roster is made up of a number of experienced players, and they instantly became the team to watch out for.
Widely considered a favorite, Team Secret did not let their fans down at ESL One Frankfurt. They breezed through the playoffs without dropping a single a match, defeating Fnatic and Invictus Gaming along the way. In the grand final, they faced fellow favorite Evil Geniuses, who they defeated 3-1 to claim the ESL One trophy and championship title.
After an amazing performance at ESL One Frankfurt the team headed to The International, where they were once again considered to be among the ranks of the favorites. However, this time they did not live up to expectations, losing to EHOME in the upper bracket and then falling to Virtus.pro in the lower one.
Now Team Secret heads to ESL One at New York Super Week with a new roster and the goal of proving that they are capable of winning the ESL One trophy for the second time in a row.
The team's new lineup is as follows:
  • Jacky "EternalEnVy" Mao
  • Aliwi "w33" Omar
  • Rasmus "MISERY" Filipsen
  • Clement "Puppey" Ivanov
  • Johan "pieliedie" Åström

Reigning TI champions Evil Geniuses are coming to ESL One at New York Super Week!


Reigning TI champions Evil Geniuses are coming to ESL One at New York Super Week!

Evil Geniuses join the lineup of teams heading to New York’s Madison Square Garden Theater.
We are pleased to announce that International champions and ESL One veterans Evil Geniuses are joining the lineup of teams who will be attending ESL One at New York Super Week. The Dota 2 colossus is one of the top favorites to claim the ESL One championship title - will they finally break the ESL One second place curse? 

Evil Geniuses came into ESL One Frankfurt 2015 as one of the favorites along with Team Secret, knocking about reigning ESL One New York champions Vici Gaming in the quarterfinals and continuing their journey to the finals by defeating Virtus.pro. Evil Geniuses clashed with Team Secret in the grand final but did not manage to break the curse, getting second place yet again.
Then came The International, and the team's greatest achievement yet. The road to The International championship was not an easy one, with Evil Geniuses losing to the tournament's greatest surprise, Chinese team CDEC, and having to fight for the grand final from the lower bracket against LGD. In the end, the American team prevailed and faced CDEC once again in the final, this time taking the victory and the grand prize.
It's now Evil Geniuses against the world. Can they finally break the ESL One second place curse? Can the other teams stop the TI champions?

Thursday, August 20, 2015

Ppd's Clarification About Aui_2000 Being Kicked From EG

Ppd's Clarification About Aui_2000 Being Kicked From EG



Okay so this has gone past the point of meaningless drama and in my opinion seems to be defaming me and my teammates character/brand. So I'm going to set things straight with my incredibly biased opinion.
Aui joined our team mid-January after Zai and Arteezy left after a disappointing Summit 2 and Dotapit result. We knew c9 was replacing 2 players for n0tail and misery but we were almost certain it was bone7 being kicked not aui. Originally we planned on trying out both Sumail and Yawar and finding a way to make that work because of how limited our options were. During the "mid-season" shuffle I lobbied around trying to find replacements and NOBODY was willing to give us a chance. They all viewed us as weak, the 'losers' in the shuffle and wanted nothing to do with us. When I was talking to EE he revealed that they were releasing aui not bone . It was destiny he just kinda fell into our lap. Aui and Zai had next to identical play styles and hero pools so it was the obvious choice. Still feel bad about Yawar but he'll be fine, sometimes you wish you could have more than 5 players on a team but such is life. 
Then we won DAC, then we got 2nd at a lot of tournies, lost a MLG, and then we won TI.  
This wasn't super surprising as the best thing about our team is confidence. We practiced hard, studied hard, and prepared ourselves mentally for the challenge of a lifetime. When secret lost to both ehome and vp we knew this was our TI for the taking we just had to do it. 
Were we the best team? That I can't be sure of but the amount of satisfaction you feel from winning a tournament like DAC or TI is truly a unique and overwhelming experience. For all of this I thank my teammates including aui who worked incredibly hard to achieve a goal and dream of all of ours.
So let's talk about Aui's removal. Starting with some simple pro's and con's.
Pros: 
1. Hard worker 
2. Dedicated 
3. Talented 
4. Trustworthy 
5. Malleable 
6. he's just the nicest guy ever 
Cons:
1. Not an effective communicator
2. Often makes mistakes under high pressure 
3. Creates a stressful environment 
I'll give a bit more info on the cons because let's be honest these are the only things people are going to talk about.
Aui is one of those guys who talks a lot but says very little, if you know anyone like this you'll understand what I'm saying. His ability to communicate effectively just isn't there and even though we worked on it all year long it didn't get much better. A lot of this falls on me for my ability to captain and direct effective coms but it's a lot of work and I wasn't always up for the task. 
If you watch our games you'll see most of them turn into a 4 protect 1, but not to farm our carry. Instead we did this to find farm for Aui and have 4 farmed heroes and 1 underfarmed hero(mine) in the mid to late game. Whether this is how dota is played I'm not sure but we were pretty limited in style.
I'm not going to call out specific plays where maybe Aui's nerves got the best of him and I won't pretend it doesn't happen to all of us but it is something that we all have to work on especially aui because his comfort in game directly correlates to his level of play.
To touch on the stressful environment I don't think I have ever been more stressed out in my life than I had been the past 3 months. Hell I'm still stressed out trying to deal with all of this ridiculous backlash. The way aui handles his communication and his play made every game feel like the hardest game we had ever played. That could be on the rest of us but I have a feeling it isn't. Either way something had to change because no amount of winning was worth the stress I was going through. I would spend hours in my head preparing strategy and going through drafts with Sam only to have aui question our strategy as we sat down at the goddamn stage.
Let's also talk about the WB finals before we move on where Aui turned into the most cancerous player aside from CWM I had ever seen with an 18 MILLION DOLLAR TOURNAMENT LEFT TO PLAY. Honestly show some composure and don't whine on your teammates. We lost, learn from it and move on we've both played enough tournies to know how these things work. We literally went though the same exact thing at DAC. (A cancerous WB Rout from Vici into a following  sweep through the lb and the finals) you learn more about yourself from losing and if you can't keep your composure at TI you're useless to me. Our strategy going into the final day was ppd talk more and aui talk less.
The international is by far the most stressful and most difficult tournament to win. It truly defines the kind of a player you are and it took me a TI to realize I no longer wanted to team with Aui. 
So part two: 
Why Artour and why not kick fear instead?
Artour is a clown but an amazing dota player first and foremost. He generates independent thought, works hard, and is undeniably one of the most dedicated players to the game. Also the way he handles himself just works with our team. Ti4 eg I had the most fun I've ever had with a team and we honestly missed it. This year EG felt so corporate, even though we were friends we weren't REALLY friends. You went to practice or played your matches then you just went your own way. 
Side note: I'm pretty sure every team needs a clown to lighten the mood as dota is an insanely stressful experience. This year we hired in Bulba as our coach/jester. Thanks Sam for giving into to peer pressure drinking too much and still be the first one up in the morning watching replays.
Let's talk about old man Fear. This guys honestly THE MOST VALUABLE dota player out there. He can play any hero, any role, and with a little practice he can fit them into any play style. Also let's note that he basically co-captains the team and directs movement, maintains a positive attitude, and makes sure that I do my job as the captain. I know I have what it takes to lead my team to success but occasionally I need a kick in the ass to actually do it and fear is there to have our backs. He tells me to make decisions and enforce them. Without him I'd be half the captain I am today and THAT is why he is irreplaceable. 
So that's it lets silence a few rumors and move on with our lives.
1. There's no such thing as a surprise kick, I told aui FIRST on skype via text I asked him if he would be more comfortable talking on call and he declined.
2. Sing sing did absolutely not know anything about aui being booted, he may have made an assumption or guessed but cmon no one talks about roster changes till after you get eliminated from TI for good reason. 
3. You actually can't compare this to the niqua thing because he was booted right before to qualifiers and had no opportunity to do something else.
I know I'm an arrogant prick and I accept that but let's not pretend that I don't have my teams best interest at the top of my priorities. Thanks for reading.
 -ppd


Evil Geniuses's New Roster

Tuesday, July 21, 2015

How to reset Dota 2 Charm Failed Prediction Gem



How to reset Dota 2 Charm Failed Prediction Gem

1. You need charm with failed prediction
2. You need any item with "socketing button" when the item is rightclicked
3. Drag the charm to the item
4. Right click on the item
5. Choose socketing
6. Right click the Failed Prediction Gem
7. Reset the Failed Prediction Gem

Taraaa and you got your Charm Failed Prediction Gem to 0 again :)

For Youtube Tutorial, watch the video clip below


Dota 2 Reborn

Dota 2 - Reborn (July 20 2015 Update)


General
• Ranked Matchmaking has been enabled in Reborn Beta.
• Compendium challenges are now enabled. For the next few weeks, challenges completed in the Reborn Beta award 50% additional coins.
• Reworked the client and server animation timing systems in order to improve features sensitive to animation desyncs, such as last hitting and projectiles.
• Enabled all cosmetic items released by 7/16 (including the Collector's Cache and Immortal Treasure 3)
• Rebuilt the network stream system in order to improve packet reliability as well as how the game responds whenever there is packet loss
• Fixed input lag in DX9 in cases where the GPU couldn’t keep up with the CPU.
• Fixed a bug where in-game portraits weren't showing overridden models, for example, Crystal Maiden's arcana.
• Fixed a crash relating to Luna's Eclipse when she has Aghanim's Scepter.
• Fixed a crash related to combining observer wards and sentry wards on the courier.
• Fixed "Normal Maps" video setting not being saved properly.
• Fixed some video settings changes getting reverted if they were made while playing a custom game.
• Fixed cases where fire particles in the map would show through tree geometry.
• Improved the performance with Tinker's Immortal Rollermaw.
• Reduced CPU usage of sound output.
• Added support for 7.1 audio systems.
• Made various adjustments to the Dota map.
• Fixed a bug with Windranger's first blood voice line.
• Improved font size for Thai characters.
• Fixed a bug where the courier's deliver items command could get into a bad state if one courier was dead.
• Fixed various client crashes and memory leaks.

User Interface
• Pressing the Enter key when the accept match dialog appears will now accept the match.
• Join Chat Channel dialog now allows sorting by channel name or channel member count.
• Added support for copy/paste to the dashboard chat.
• Added support for initiating and accepting trades from within the game client.
• Added the ability to gift wrap items from the armory.
• Fixed bugs where popups or context menus related to chat were minimizing the chat while they're up.
• Fixed some bugs where left/right clicking while interacting with a text selection in a label was behaving strangely.
• The embedded web browser is now properly put into Background Mode when the browser is no longer visible.
• Fixed a bug where tooltips wouldn't appear in the accept match dialog after the player accepts/declines.
• Many popups now support hitting the Escape key to dismiss them.
• Fixed various bugs related to the hero loadout screen becoming blank.
• Fixed cases where the hero loadout screen was playing the spawn animation too erroneously.
• Fixed bugs where the hero model would disappear from the loadout screen.

Custom Games
• Added more variability to the 9th and 10th slot of the top custom games list, to provide more opportunity for other popular games to grow a bigger player base and move up the list.
• Added a weighting factor to games displayed in the suggested games panel. Games that consistently get very low playtime when they appear in the suggested games panel will show up less frequently.
• Added a vote dialog that appears after playing a custom game you haven't voted on.
• Dota now also considers your upload network quality when choosing a host for a custom game.
• Some complex custom maps should load significantly faster now.
• IsCastableWhileHidden key added to npc_abilities.txt, to allow scripts to cast the ability while it is hidden.
• The dota_modifier_dump command now displays more accurate information.
• MODIFIER_EVENT_ON_ABILITY_FULLY_CAST now has a target defined in the modifier params.
• MODIFIER_PROPERTY_ABILITY_LAYOUT now uses the highest value instead of the first applied value.
• Added ModifierGained filter for adjusting modifiers when gained.
• Added the ability to create Lua-based items.
• Lua memory allocation tracking is now more accurate.

Custom Games : Panorama
• Added GameUI.SetCameraYaw, GameUI.SetCameraPitchMin.
• Added Game.IsInAbilityLearnMode(), Game.EnterAbilityLearnMode(), Game.EndAbilityLearnMode.
• Added Entities.GetAbilityPoints.
• Custom games can now specify keybinds in addoninfo.txt which are local to that game mode.
• Changed JS API EmitSound() to return a handle that can be passed to StopSound().
• Changed PrepareUnitOrders() to use new OrderQueueBehavior_t rather than bForceQueue.
• The UI Example has been refactored to demonstrate improved panel performance techniques.

Custom Games : RPG Example
• Added Lina as a playable hero.
• Shift+Click now has cast-in-place behavior.
• Shift+Click uses the new QueueBehavior order, to prevent shift key queuing the ability.
• Added an example of using custom game keybindings.
• Added Lua defined items, an example of dynamic item properties.
• Juggernaut's abilities now scale with base damage as well as ability damage.
• Added item_broadsword_epic to rpg_example to showcase dota_item_lua.
• Added two Lua-based items that provide effects to their user when a target dies: item_saprophytic_blade, item_ritual_dirk.
• Allow player to teleport to checkpoints (they're now buildings that get their team assigned when they're triggered).
• Play sound when checkpoint is activated.
• Item drops get launched from the killed unit.

Mac / Linux
• Mac/Linux: Made various framerate and bug fixes.
• Mac/Linux: Added a fullscreen mode that allows better interactions between the game and the desktop.
• Mac: Improved performance on OSX systems with nVidia GPUs.
• Mac: Fixed issues going from fullscreen to windowed mode.
• Linux: Fix various problems when running under Turkish locales

Tools
• Enabled support for stereo morphs
• Model Editor: Added menu options to re-order animation groups
• Model Editor: Fixed a bug where arrays in the property editor were not drag-and-drop reorderable.
• Hammer: Fixed tint not working on static props that had alpha set to 0.
• Hammer: Added the gamma_to_linear and linear_to_gamma console commands to convert color values.
• Hammer: Fixed bug where copying a tile from one tile set to another could result in tiles with invalid property values which could then never be successfully matched.
• Hammer: Fixed bug where lifting the material under the cursor would pickup hidden tool materials in tile sets.
• Hammer: Fixed bug where lifting materials or using assets under mouse didn't work for models placed in a tile map
• Hammer: Added a toolbar button to toggle tools materials seperately from everything else.
• SFM: Added support for rendering alpha masks to poster and movie layoff
• SFM: Fixed materials using expressions to use SFM time when rendered from the SFM
• SFM: Fixed IK pole controls to draw correctly
• SFM: Transform controls are now drawn with left/right/center/misc color-coding
• SFM: Typing in character picker now always filters by name
• SFM: Particles recorded from the game which were attached to models now are locked to (ie follow) those models
• SFM: Fixed depth of field using only as many progressive refinement samples as motion blur
• SFM: Recording from demo files now works
• SFM: More work making Auto Attach Rigs more robust
• PET: Improved preview of psf-related operators
• PET: Fix for crash when selecting a model helper pointer or scene object pointer as the target of a scalar value.

Sunday, July 19, 2015

Garena

Garena Logo.png

Garena is a consumer Internet platform provider based in Asia, with 17 million monthly active users on the PC and 11 million on mobile. It was founded in Singapore in 2009 by Forrest Li and his friends. With the launch of its first product in 2010, Garena+, an online game and social platform for people to discover, download and play online games, Garena has become a leading platform provider for online entertainment and communication tools across Southeast AsiaTaiwan, and Hong Kong. Garena has partnerships with game developers including Riot Games and Electronic Arts.
Garena exclusively distributes game titles on Garena+ in various countries across Southeast Asia and Taiwan, such as themultiplayer online battle arena games League of Legends and Heroes of Newerth, the online soccer game FIFA Online 3 and the first-person shooter game, Point Blank.
Since its launch, Garena has experienced unprecedented growth in the region. In 2014, it was valued at $1 billion, and in March 2015, the Ontario Teachers Pension Plan invested in the company, driving its value up to $2.5 billion.
History
Garena was founded in Singapore in 2009, when Forrest Li and his friends aspired to transform their passion for entrepreneurship into a great company. Forrest named the company “Garena,” a portmanteau of the phrase “global arena”, to convey his vision of connecting the world.
In November 2011, Garena announced that it had publishing rights for the anticipated team-based shooter game, Firefall, in Southeast Asia and Taiwan. Firefall claims to be the first team-shooter game and was awarded Anticipated MMO of 2012 in TenTonHammer’s Readers Choice contest.
In December 2011, Garena announced their collaboration with online games developer, Changyou, to publish and operate the popular 3D martial arts game, Duke of Mount Deer, in Taiwan. The game is the first MMORPG game available through Garena+. The game combines a classic Chinese story with the latest 3D rendering technology and cinematic quality graphics. Duke of Mount Deer was created by several top online-gaming experts from China and South Korea and has gained much popularity in China.
Also in December 2011, Garena released the “Dominion” game mode for Garena’s League of Legends players in Singapore and Malaysia.
In November 2012, Garena was announced as a winner in the 2012 Red Herring Top 100 Asia Award and eventually the Red Herring Top 100 Global Award. In the same month, Garena was also ranked number 15 in the Deloitte Technology Fast 500™ Asia Pacific 2012.
In 2014, the World Startup Report valued Garena as an US$1 billion internet company and ranked it as the largest internet company in Singapore.
In March 2015, the Ontario Teachers Pension Plan (OTPP), one of the largest pension funds in the world, invested in Garena, valuing the company at over USD 2.5 billion.
Products
Garena+ is an online game and social platform. It has an interface similar to instant messaging platforms. Garena+ features allows gamers to develop buddy lists, chat with friends online and check on game progress and achievements. Gamers are also able to form groups or clans, and chat with multiple gamers simultaneously through public or private channels through Garena+.
BeeTalk is a mobile social networking platform created by Garena. Launched in 2013, it is the first indigenous mobile social network in Southeast Asia that enables users to forge new relationships and join communities based on location and interests. Within 1 year of its launch, BeeTalk has garnered up to 10 million users across Asia, with Taiwan as its strongest growing market, accumulating 2 million users in six weeks.
TalkTalk is a real-time interactive voice and video communication platform that features live game streaming, voice chats and DJ shows.
Language Support
Virtual Currency
Like other online game service providers, Garena+ users use a virtual currency, Shells. Gamers can create their own unique identity by customizing their avatar or changing their names.
Events and Tournaments
Garena has been a strong advocate for the development of e-sports and regularly organizes local and regional tournaments to provide platforms for gamers to compete and realize their dream of playing professionally.
Besides competitive tournaments, Garena also organizes events to cater to users to meet and connect offline. This includes the annual Garena Carnival held in Singapore and Malaysia.
In one of the most well-known competitive game events worldwide, WCG, League of Legends has been added as one of the official game titles. Garena has participated at the WCG Asian legs held in Singapore. In 2011, the top Heroes of Newerth teams from Malaysia, Thailand, Vietnam and the Philippines were sponsored by Garena to represent their countries and compete in the WCG Asian qualifiers in Singapore.
In May 2012, Garena launched the Garena Premier League (GPL), a six-month-long online professional gaming league with more than 100 matches to be played. The first season of GPL is a League of Legends competition which comprises six professional teams. The teams are: the Bangkok Titans, KL Hunters, Manila Eagles, Saigon Jokers, Taipei Assassins and Singapore Sentinels, which represent top players from respective countries. GPL matches are captured and broadcast online along with commentaries, which are available for viewers to watch on the GPL official website.
In October 2012, Taiwan-based eSports team, the Taipei Assassins (TPA), won the League of Legends Season Two World Championships held at Galen Center in Los Angeles. oThe Assassins, with a rosterf Stanley, Lilballz, Toyz, Bebe, MiSTakE, colalin, NeXAbc and their manager, Erica, beat their contenders, Azubu Frost from South Korea, three games to one in a best-of-five to secure the US$1,000,000 cash prize and the coveted handcrafted Summoner's Cup. The competition was watched live by nearly 20,000 people at the center while more than a million people watched via the livestream and TV. The competition had 12 teams from around the world competing for a total prize money of US$2 million.
In January 2013, Garena announced the second season of the Garena Premier League would start on 4 Jan 2013. Garena Premier League 2013 includes two new teams from Taiwan and Vietnam, bringing the total number of teams to eight. The teams are: AHQ, Saigon Fantastic Five (SF5), Bangkok Titans, KL Hunters, Manila Eagles, Saigon Jokers, Taipei Assassins and Singapore Sentinels.
In January 2015, Garena launched Iron Solari League, a women's League of Legends tournament in the Philippines. It is a monthly event organized in the second half of each month. It aims to encourage participation by under-represented groups and is open to all those who self-identify as female.
Controversies
Two American-made games have their South East Asian versions hosted by Garena, namely League of Legends and Heroes of Newerth. Garena has made agreements with the publishers of these two games (Riot Games for LoL and S2 Games for HoN) to restrict Southeast Asian gamers' access to the North American and European game servers via Internet Protocol (IP) blocking (a common practice among game publishers). This initially led to public outrage even among the North American gamers. In 2010, Southeast Asian gamers complained of finding it hard to play the game as the SEA player base of these two games are too small. Conversely, it was recently announced that League of Legends had surpassed 1 million players in Taiwan alone.
On February 3, 2015, Garena restricted how many LGBT people can be on a team in the women-only tournament, The Iron Solari. The reason was due to "unfair advantage" and the penalty for violating the rule was a one-year ban. On February 4, 2015, Garena apologized and lifted the limits on LGBT participation in the women-only tournament, the Iron Solari in the Philippines, so opening the tournament to all self-identifying females.